![]() ![]() There are some great and very cool moments where things break apart in creative, escherian ways, and the sense that your dream world is starting to unravel matches this well. ![]() Puzzles mostly come down to stacking or getting things to the right size, and this in itself can be quite fiddly since the nature of the game can turn a slightly wrong angle into a drastically different result from the one you wanted. It's just a case of looking around for the item you're supposed to be interacting with, or the hidden exit you've missed (to be fair, these tend to be simply spaces you overlook, rather than unspottable secret doors). If you get stuck, there's no thinking your way out of it. But beyond some novel setpieces, it's not really doing anything deep or interesting with either. It's a smart decision, and it's clear that Superliminal is taking a "question your assumptions" approach to its story as well as it puzzles. It's a deliberate ploy, to tempt the player into assuming things based on their knowledge of Portal's setup, only to subvert them later. Even though one of the voices is a gently chiding, robotic one with a slight satirical bent, I don't think it's a copycat job, nor is it a cheap, pointless reference to Portal. Oh, and of course there are unseen entities supervising the experiment, offering feedback, non-sequiturs, and mild criticism of your actions as you go through. That play against expectations is key to the narrative, too, and sort of the point of the whole thing philosophically. They can then be grabbed and will instantly become a tangible item.Ī few tricks deploy light and shadow instead, cleverly playing on the complacency you've probably developed in building ramps and junk staircases. Distorted shapes painted onto multiple surfaces can, if you stand in the right spot, appear as an intact object hovering weirdly in the air. The potential applications for environmental problem-solving are fairly obvious. Giant chess pieces can be shrunk down and carried through a tiny doorway. Fire exit signs can be blown up until they fill the room. and as you walk over you'll realise it's now twice as tall as you.Ī tiny wedge of cheese can become a ramp over a wall. Pick it up again and look across a large room, and it'll instead drop on the floor over there. Pick up a knee-high cube and look down at the floor before dropping it, and it'll suddenly be the size of a small walnut. Objects you can interact with will drastically change in size as you move them around, in a way that quickly makes intuitive sense, but is inevitably difficult to describe with words. It's a bit like if Father Dougal had mastery over the physical world. You change the size of things by picking them up, then looking and moving around until they appear differently from your new position. Gentle, soothing jazz plinkles away in a series of rooms you must navigate by resizing objects, but there's no embiggening gun or shrink ray here. You're a volunteer, testing an experimental sleep therapy based on inducing dreams you can muck about in. Superliminal is a short, linear showcase of puzzles built around the creative use of perspective. Do I even need to name the shadow looming over this whole genre? ![]() Īlso, if you’d like to join the Phenixx Gaming team, check out our recruitment article for details on working with us.It must be daunting, making a first person puzzle game about messing with physics. Follow us on Facebook, Twitter, YouTube, and Instagram. Superliminal is easily one of the best puzzle games I’ve played in years, so don’t miss out if you haven’t picked it up yet. After that, it will be $19.99 which is well worth it. Superliminal will have a 20% discount when it releases on November 5 th, which will bring it to a $15.99 price point, until November 12 th. This is a game about breaking expectations and thinking outside the box. Everything is the opposite of what you think it is? That’s not correct either. In this game, everything is exactly what it seems to be! Wait, no… that’s not right. You play as someone who wakes up in a surprisingly lucid dream.Īs you complete puzzles to get to the next exit, certain patterns and truths become more apparent. ![]() Here is what the press release had to say about the Challenge Mode: “ The overwhelming response from the speedrunning community to Superliminal encouraged the devs to add a new Challenge Mode, which will score players per-level on metrics such as time to finish, grabs, and jumps.”Īlso, if you are unaware of what Superliminal is, have a look at the description according to the press release: “ Superliminal is a single-player, first-person puzzle game that uses perception as a mechanic. ![]()
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